Gravekeeper

He's a gravekeeper who's really optimistic. He's very happy with his job.

Personality
ENTP

History
Optimistic Gravekeeper was taken in by a church after being orphaned at a young age. When he was old enough to work, he started to tend the cemetery of the church and eventually became the Gravekeeper. Due to his optimism and upbeat nature, he befriended some spirits that haunted there and started talking to many dead or undead companions. Over the years, he became well experienced in all aspects of gravekeeping, from tending the grass, burying the dead, catching graverobbers, re-burying undead, and putting souls to rest. Most importantly, he looks on the bright side of each death and ensures that every dead person gets the good rest they deserve. Now, he is the gravekeeper of a large, well-known cemetery, occasionally doing house calls to bury the bodies of malevolent spirits - not exorcisms, just the burials.

Recently, some pesky Necromancers have been raising the dead from his graveyard. He's saddened to see his skeleton friends go, but he knows they'll come back eventually. And hey, it keeps him busy!

Items

 * <>, Mythical: A beautiful, silver shovel. Any damage dealt by this weapon cannot be healed or regenerated from until you so will it. Once per day, it can block an Ult skill. Bonus to Str (60) and End (90). Due to your familiarity with the shovel, you gain bonus Luk (30).
 * <>, Mythical: The mythical tier treasure of the Fourth. Was used to enchant his <> and make it really really strong.

Gravekeeper

 * Smooth Shoveler: You are good at burying things.
 * Necromancer Friendly: You can easily recognize the undead, their type, and their friendliness.
 * Lawntender: You are good at cutting grass. You have good control over your bodily movements.

Shovel Knight

 * Shovelmanship: You are a master of fighting with a shovel. Any enemy engaged in combat with you loses 100 Agility, to a minimum of 10.
 * All-Terrain Utility Knight: Always useful. You can use your Shovel in any way physically possible. It can crush, cut, bludgeon, block... Most importantly, you also cannot be disarmed, because what is a Shovel Knight without a shovel?
 * Battle-hardened: You are no stranger to physical pain. No matter what wounds you have received, you are able to fight on with at least 80% of your effective fighting strength. Unless you're unconscious, of course.
 * Reliable Battle-buddy: When intercepting an attack meant for an ally, gain 100 Agility until the attack is blocked.

Adventurer

 * Plot-Granted Quick Learning: You learn quickly as a result of plot powers! Rather abstract, but a mysterious force is helping you learn skills and combat extremely quickly.
 * Adventurer's Charm: If your Perception is higher than an NPC's Perception, you are much more likely to convince them to help/join you.
 * Adventurer's Plot Armor: Your Endurance is considered higher than an enemy's if it would decide the battle!

Relationships

 * \*if you have any, add them here*\

Trivia

 * \*random stuff*\
 * dumble's character